Moss Hop
Small moss. Big leap.
Small moss. Big leap.
How to play
Hold to charge, release to jump right. Power controls distance. Center landings earn a bonus. Space also charges. Water ends the run; reach 15 islands.
Holding squashes the moss and builds power. Release to jump along a fixed direction; there is no steering in flight. Later islands vary in spacing, height and width.
A better next run
Use the first jump to learn the power. After an edge landing, judge the next distance again instead of repeating the previous charge.
Scoring and the finish
Ordinary landings score 25 and center landings score 40. Reach 15 new islands to win; falling into water ends the run.
Tips
- Use the first jump to learn the power. After an edge landing, judge the next distance again instead of repeating the previous charge.
Questions
How does scoring work?
Ordinary landings score 25 and center landings score 40. Reach 15 new islands to win; falling into water ends the run.
Where are my scores saved?
Best scores stay in this browser. No account is needed.